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SEASON 00 / LAUNCH RULES V1 / SEPTEMBER 17, 2026

PLAY FOR THE RUN.

Fixed token entries. Two-minute runs. Find the loot and get out alive. An empty-handed escape still counts as an escape.

This build uses test tokens. No real deposits, withdrawals or on-chain burns are connected. Treat future arcade spending as money you can lose, not an investment or a promise of appreciation.

The rules at entry

Default entries: 10,000 / 100,000 / 1,000,000 / 5,000,000 tokens. Checking the current developer settings…

RuleLaunch behavior
EntryOne click locks the displayed amount. Insufficient-balance entries are disabled and also rejected by the server. Waiting for admission does not lock tokens.
Four entry tiersMany lobbies can run at the same tier. A full nine-player lobby opens the next lobby at that amount. Developers can configure four whole-token amounts from 1 to 1 billion, including 10 million.
Starting and turnsA lobby starts with nine players or after two minutes with its current entrants. Players are shuffled across up to three mirrored pools. Answer your turn within 30 seconds. Default play time is 120 seconds.
Entry allocation97% ordinary loot, 2% progressive, 1% operations. Whole-token rounding floors the progressive and operations portions; the remainder is ordinary loot.
Ordinary caches32 caches: 50% of the ordinary pot in one cache, 25% across four, 15% across ten, and the remaining 10% across seventeen. Rounding preserves every token.
Mirrored claimsA cache can be claimed once per pool. Successful claims across pools split its value; they do not create duplicate money. Whole-token remainders are allocated deterministically.
Leftover ordinary lootValue unclaimed in every pool splits 50% to that tier’s progressive and 50% to the burn reserve. An odd remaining token goes to the progressive. No ordinary rollover and no recovery subsidy.
ProgressiveLaunch lobbies fund and draw from their own token tier. One fully funded offer at a time per tier. Failed drops return for another draw. Existing pre-launch lobbies keep their original shared progressive and frozen settings.
Escape without lootHold E at the exit, even with no caches left. Zero loot returns zero tokens, so net is minus the entry. The escape and guards defeated count toward your normal-lobby run record.
Your recordRuns, escapes, empty-handed escapes, kills, caches, progressives, settled net, best kills, best caches and fastest loot-bearing escape. Empty escapes do not set the fastest-loot record. Demo-filled lobbies and dedicated developer tests are excluded. Practice is separate. No airdrop score or reward is promised.
Frozen settingsEntry amount, difficulty, duration, progressive parameters and pool scope freeze when the lobby opens. Changes affect later lobbies. Retired amounts can finish existing lobbies; new entries must use a current tier. Developer changes have a revision and timestamp.

Follow every token

These ordinary-loot examples use nine entries of 100,000: 900,000 total, allocating 873,000 to ordinary loot, 18,000 to the progressive and 9,000 to operations.

OutcomePlayer resultWhere the pot goes
Nobody extracts any lootEach player receives 0; net −100,000.436,500 leftover to progressive + 436,500 burn reserve + 18,000 entry progressive + 9,000 operations = 900,000.
One runner extracts the 436,500 mega cache; nobody claims another cacheRunner receives 436,500; net +336,500.436,500 payout + 218,250 leftover progressive + 218,250 burn reserve + 18,000 entry progressive + 9,000 operations = 900,000.
Three pools each extract that mega cache; nobody claims another cacheEach claimant receives 145,500; net +45,500.Total payout is still 436,500. Remaining allocation is identical to the preceding example.
A runner escapes an empty maze with four guards defeated0 returned; net −100,000. One escape and four kills recorded.No extra payout and no new token obligation. The lobby settles according to all other valid claims.
A runner extracts a previously funded 100,000 progressive, with no ordinary loot100,000 returned; net 0 at this entry.100,000 moves from that tier’s reserved progressive to the player at settlement, once. It is additional to this lobby’s ordinary allocation.
PROGRESSIVE ODDS

Each eligible attempt gets one draw at start. The existing formula is 1 − (1 − base chance)^(entry / 1,000). The default base chance is 25%; a 10,000-token entry therefore has about 94.37% draw probability when a drop is funded and no other runner in that tier holds it. At 100,000 tokens it is effectively 100%, and larger tiers round to 100%. This is an offer probability, not a win probability. You must find the cache and escape.

The baseline drop is 100,000 tokens. The developer can change the threshold and base chance for future lobbies; review the actual entry summary. A larger ante does not itself increase the fixed drop size. No daily win, profitable run or token appreciation is guaranteed.

DISCONNECTIONS, MISSED TURNS & SERVICE FAILURES

A missed call forfeits the entry. A disconnected player can resume from the last saved checkpoint within the original server deadline, without a fresh clock or second attempt. Closing or pausing the page does not pause a competitive run. Forfeiting or timing out earns no loot.

Real-token launch policy: verified platform failures should trigger an entry pause, preservation of settled results and evidence review. An unstarted cancelled lobby should refund its locked entries once. Unsettled affected games need a funded, auditable resolution rather than an invented result or an unfunded credit.

Remaining launch gate: automatic outage detection, operator cancellation/refund handling and real-token reconciliation are not implemented in this simulation. Existing clocks continue during a service interruption. These recovery paths must be built and rehearsed before real-token entry opens.

CONTROLS & FAIR PLAY

WASD moves; arrow keys move and turn. Mouse aiming is optional and useful at long distance. Click or Space fires. Hold then release for a charged shot. Shift sprints. F quick-reloads; R reloads normally. E opens a cache or, held at the exit, extracts. Tab opens the map.

Current records are browser-reported simulation records. They are not yet trusted evidence for valuable payouts. Authoritative gameplay validation and competition eligibility remain separate launch gates.

CHOOSE YOUR LOBBY ↗