Memecoin Arcade
RNNRTHE GAME / THE BIGGER IDEA

SEASON ZERO / A GAME AND THE IDEA BEHIND IT

RNNR. The first game in a bigger arcade.

RNNR / SEASON ZERO · Updated 30 September 2026

RNNR is our intended coin of the realm for the Memecoin Arcade and its AI game-development harness. Runner is the first game in that experiment: a timed run through the maze, loot to find, guards to survive and an exit to reach. Rinse, repeat.

The ambition reaches beyond one maze. We want gaming enthusiasts to play, create and share games, with communities helping fund what they want to see built. If you are reading this in 2026, you are early.

Play RNNR · Buy RNNR on pump.fun · Explore Airdrop and progressives

The Memecoin Arcade is the home for discovering games and creators. This RNNR Book covers the game, wallet, rules and recovery. For the wider platform story and current roadmap, read the Arcade Book.

PLAY RNNR
Undercity concept art
Season Zero. The first game in a bigger arcade.
1 Play can help build the arcade

Our central hypothesis is that play can help fund development. If people play a game, build a community around it and give its memecoin value, a team with disclosed token holdings may gain resources to improve it. If interest and token value fall, a fixed token entry can become cheaper in outside money, while less funding may mean less new development. We want to test that connection between community demand and the resources available to create.

It is a hypothesis, not a proven relationship. Speculation and liquidity also shape token prices. That is part of the experiment: bring memecoins into games, make the game itself a use for the tokens, and see what people build together.

Playing, inviting friends and sharing feedback are ways to help build from here. The trenches can be a little more fun. The direction of our ambition is a Memecoin Arcade where creatives make games, communities help fund them, and useful infrastructure can become a regenerative public good.

2 Buy, deposit, play

Treat the game like an afternoon at the arcade. Have fun, bring friends and spend what you are comfortable spending on entertainment. Review the exact entry before signing. Memecoins are speculative, and a run can return zero. Practice is available to learn the controls.

StepWhat happens
Buy RNNRBuy from the token's pump.fun page into your wallet. Keep a small amount of SOL for deposit and withdrawal network fees.
Connect and sign inSign a login message to establish your wallet session. Signing in does not move tokens.
DepositReview an exact amount, approve it in your wallet and wait for confirmation. Only confirmed game balance can fund an entry.
Pick a lobbyChoose a current preset, review the entry and explicitly commit. A wallet balance alone is not a playable deposit.
PlayFind caches, outplay the guards and extract. Send feedback: we can tune the next release together.
ShareInvite friends, post your runs with #RNNR and explore the Airdrop boards for ways to contribute.
WithdrawMove available game balance back to the same wallet after confirmation. An active entry or pending withdrawal is unavailable to spend.

The launch presets are 10,000 / 100,000 / 1,000,000 / 10,000,000 RNNR. The DEV controls can change entry presets, game duration, maze size and shortcuts, guard count, movement, volley timing, shots per volley and damage, reload timing and progressive settings for new lobbies. The amount displayed in your entry review is the amount you are agreeing to; existing lobbies keep their entry. If your game balance cannot cover a lobby, you cannot join it. The home screen separates wallet holdings, total tokens in the game, available tokens and locked entries. Total tokens in game includes available funds, reserved or committed entries at their original size, and pending withdrawals. A committed entry is at risk: its eventual return can differ, including zero. Only available funds can pay for a new entry.

Phantom is our supported wallet. Other compatible wallets, including Solflare, are allowed at your discretion. They may display warnings or block transactions. Keep wallet protections enabled. Buying, depositing and withdrawing can involve fees; keep SOL available for the network fee shown in your wallet. A wallet approval is not a confirmed transfer.

The game uses a custodial vault and a server ledger. A game balance is a claim recorded by the service, not tokens still held in your personal wallet or a non-custodial smart-contract escrow. Technical failures, compromise, downtime and token volatility can cause loss or delayed access. The Terms and Privacy Policy explain the operating arrangement. The operator is 1v1me.me, Inc.

3 How a run works

A lobby can contain up to nine players, arranged in three pools of up to three. Pools can run in parallel; players within each pool take turns. Simultaneous multiplayer is one direction we want to explore in future releases. New lobbies wait for the host to click Start countdown. Share the invite link and gather friends first, or start alone. The countdown lasts 30 seconds. An idle lobby closes after 15 minutes and refunds every reserved entry. If the host leaves, the next player becomes host. Existing lobbies made by older clients may still start automatically. Filling lobbies are highlighted so you can find other players.

Before the lobby starts, you may leave and recover your entry. Once it starts, the entry is committed. When called, you have 30 seconds to start your turn. New lobbies default to a two-minute clock. DEV can tune the duration and maze shortcuts for future lobbies; your entry review and lobby rules show the settings you will play. Menus and reloads do not stop it. A connection gap longer than seven seconds can end the run with zero returned.

Open caches, fight or avoid guards, and reach the extraction gate. Only an escape turns your collected caches into a claim on the shared pool. Extracted caches disappear for later runners in your pool. The same cache can still be claimed in another pool; successful claims across pools split that cache's value. Death, timeout, abandoning a run or missing your turn returns zero.

New lobbies default to a five-second automatic / R reload and a two-second F quick reload. Awareness earns an advantage. DEV can adjust both times for future lobbies; a lobby keeps the rules it was created with. The explored map stays north-up, and its arrow shows your facing.

Your bag shows the full token value of the caches you are carrying before the final shared split. Ordinary loot may be divided with successful claims in other pools, and you must escape to claim it.

Results settle after the whole lobby finishes. Your receipt shows your return and the reserve allocations. A displayed in-run result is not yet a credited payout. Use How to play for controls, and your balance for saved transfer records and recovery.

4 Where the entry goes
AllocationRule
Shared loot pool97% of committed entries
Initial progressive allocation2% of committed entries
Operations1% of committed entries
Unclaimed shared loot50% to burn reserve and 50% to progressive reserve; any odd base unit goes to progressive

Each entry tier has its own progressive reserve. New tiers default to a prize worth 10× entry: 100,000 / 1,000,000 / 10,000,000 / 100,000,000 RNNR for the four launch tiers. DEV can independently set each tier's prize and actual drop chance. The prize amount is also the minimum available reserve required for a draw. Odds do not scale upward with entry size: 1% means a 1-in-100 chance per eligible start in that tier; 100% means the next eligible start receives an offer.

A start is eligible when its tier is fully funded and has no other active progressive offer. One runner receives the bonus cache; it is not shared among the lobby. Collect the bonus cache and escape to win. If the runner fails, the whole prize returns to that tier's reserve. The next eligible start draws again at its lobby's odds. At 100%, that means another guaranteed offer. Successful prizes are credited when the whole lobby settles, and further prizes can recur while enough reserve remains.

Prize and odds are frozen when a lobby is created. Earlier lobbies retain their original rules, including older entry-weighted odds, until they finish. Always check the entry review. The Airdrop hub shows current per-tier prizes, actual eligible-start odds, reserve progress, offers in play, secured awards awaiting settlement and recent settled winners. A full funding bar guarantees neither an appearance below 100% odds nor a successful escape.

The progressive is funded from its reserve. An award is not newly minted value. Your receipt separates gross progressive allocation, progressive paid and net reserve change. Progressive paid is already included in the player's total return; do not add it twice.

A burn reserve is an accounting allocation. It is not proof that those tokens have been destroyed on Solana. An actual on-chain burn is a separate action with separate evidence. No automatic buyback, price support or appreciation is promised.

The team intends to recycle excess operational token reserves into progressive and burn reserves. This remains a team intention, not an automatic transfer rule.

DEV can voluntarily top up the progressive reserve for a selected entry tier from its own confirmed, available game balance. The contribution is reviewed before confirmation, is no longer withdrawable by DEV, and does not guarantee a drop for a particular runner. External wallet tokens must first be deposited through the normal wallet flow. Locked entries, pending withdrawals, other players' balances, and the fixed operator float cannot fund the contribution. A contribution can fund repeated prizes but is not a fixed campaign payout limit; normal game funding joins the same reserve. There is no automatic DEV wallet refill or one-win-per-wallet limit. Bonus-loot amplification is a separate possible future feature. Player deposits and owed balances are not the team's development budget.

5 Airdrop: a game within the game

One Airdrop hub brings together high scores, net extraction and progressive wins. Switch the board and find the challenge that suits you.

Board viewChallengeWhat counts
Best guardsGuard HunterHighest guard count in one settled token run
Total guardsGuard MarathonAll guards defeated across settled token runs
ExtractionsEscape ArtistTotal successful escapes from settled token runs
Total runsRun ClubAll settled entries, including failed and missed runs
RNNR extractedLoot RunnerGross tokens returned by settled runs, including progressive awards
Net RNNRNet RunnerSettled returns minus entries, including progressives
Net without progressivePure ExtractionOrdinary settled returns minus entries
Progressive winnersProgressive WinnersTotal progressive tokens successfully extracted and credited

Guard Hunter gives every entry tier the same scoring rule; spending more on an entry does not multiply guard kills. Cumulative boards reward different kinds of participation. More entries can increase run and escape totals, and larger entries can increase gross token totals. RNNR extracted is gross loot. The net boards deduct entries; they exclude SOL network fees and changes in token price. They do not track purchases, sales or total investment returns.

Only settled real-token results count. Practice and cancelled entries do not. Equal scores share rank. The public board shows ten runners; your signed-in personal rank is calculated across everyone with a saved score. Names are generated from wallets, not custom player profiles. One wallet is not proof of one person. Team and test wallets may appear.

Share the game to help us grow. Including #RNNR in your posts makes it easier for us to track bagwork for potential airdrops. Bring players, share good runs, make useful content, send feedback and help the community find its feet. We want contributions beyond a single high score to matter.

Airdrop rewards are being planned. A budget, end date and allocation formula have not been announced; a funded promotion will publish its rules. Progressive prizes are separate: they are funded through gameplay or voluntary DEV contributions and paid through lobby settlement.

6 Bots, fair play and airdrops

Automated competitive play is not welcome. RNNR is being built for people to play, and bots can outperform human players. We have limited ability to detect and prevent automated play at this early stage. We cannot promise a bot-free game or perfect detection, and bots will remain a challenge if the game grows.

Getting better at detecting abuse and protecting fair play is a major development priority. We intend to improve the checks, reporting and review process as we learn. Discretionary airdrops can recognize human contributions beyond raw extraction, but they do not solve the bot problem by themselves. A leaderboard position is not proof of human play or a guaranteed airdrop allocation.

Report suspected bots to [email protected]. Include the public runner name or wallet if known, lobby ID, approximate time and useful evidence such as a clip or screenshot. Reports help us investigate and exclude accounts confirmed to be using unauthorized automated play from discretionary airdrops.

We review reports privately. A report alone is not proof of cheating and does not automatically trigger exclusion, a ban, confiscation of a game balance or a refund. Do not send wallet secrets or seed phrases.

7 The token and the wallets

RNNR mint: B65EtDpt6KUAVRDECNKhE9FXGNZRToVpdhU8zE7kpump. Check the full address. Names and tickers can be copied. The pump.fun coin page is the buy link used on this site.

RNNR launched using pump.fun Mayhem Mode. The team says it accumulated roughly 69% before the public game launch, aiming to secure a large treasury while the token was inexpensive. That is a concentrated, team-controlled starting position. Other wallets also bought during that period; we do not know their owners or plans.

The operator's latest estimate is about 1.19 billion RNNR in Treasury, roughly 59.6% against a 2 billion reference supply. These are approximate planning figures supplied during the 29–30 September 2026 review, not a live balance or verified current circulating-supply calculation. Balances, supply and percentages can change. Refer to the full addresses below for current on-chain activity; wallet labels alone are not verification.

Treasury, Game DEV and Creator are disclosed operator-controlled wallets. Unlocked project holdings may support development, marketing, liquidity and community programs; a wallet label is not a lock or an automatic spending policy. These labels and roles are operator-provided. RNNR Creator was formerly referred to as Battle Unc. A test-player wallet's inclusion is not a claim that its whole balance belongs to this project. The book is a durable directory, not a live trade feed. The game vault holds custody backing, reserves and a fixed float; it is not a discretionary token-sale wallet.

8 Funding, trust and the treasury

We want to test whether retained tokens can help fund development in step with interest in the project. The team may sell unlocked project holdings to pay for development, contractors, infrastructure, marketing or team costs. It may also use unlocked holdings for airdrops or other announced community programs. Unlocked holdings can be sold at any time.

Our intention is to sell sparingly for a useful purpose, give the market time between sales, and seek further appreciation before selling again. That is a statement of intent, not a trading algorithm, an enforceable price rule or a promise that someone who holds will finish ahead. The team controls those decisions. Token holders are trusting its judgment; there is no technical control enforcing this approach.

Small sales can still affect price. Continued interest and a funded team may help a project build more, but gameplay and token prices do not have a guaranteed relationship. Holding through a sale or a downturn does not ensure recovery or a gain. RNNR is not a right to equity, revenue, dividends or a return. We do not know whether this funding experiment will work.

We see potential for more freedom than funding tied to a particular investor exit. Funding might let a small team hire help, build faster and choose long-term public benefit over short-term extraction. It does not remove accountability or make token selling automatically ethical. We should be judged by what we do, what we build and how we communicate.

Treasury lock: proposed, not confirmed in this release. The intention is to lock the Treasury tokens for approximately three months. The lock mechanism, exact amount, start and unlock dates remain to be confirmed and published with transaction evidence. A possible later re-lock is an option, not a commitment. Other team holdings are outside this proposed lock.

The treasury is the largest opportunity for a regenerative public-good outcome and a possible exit to community. An especially ambitious outcome would be to burn all of it. That is an aspiration, not a promise or an announced burn. Some treasury resources may instead be needed for development, contract work, infrastructure or marketing, subject to any actual lock terms. No community-governance or public-ownership structure is being claimed today.

The opportunity is to earn trust through useful work, clear communication and visible decisions about these holdings.

9 The arcade and the harness

The RNNR game is one experiment. The Memecoin Arcade is the bigger idea: a place to discover, play and create games that involve memecoins.

Bring your game. Bring your own memecoin. Our goal is an arcade with no platform charge to play and no platform take rate. Creators choose their own tokens and game economies. We want value to circulate through the people playing and building: regenerative liquidity that helps the next game, the next creator and the next community get started. Over time, the ambition is a platform with minimal overhead, with routine operations handled by a simple AI and operating costs driven toward zero.

RNNR: the coin of the realm

RNNR is our token for that broader arcade. If the platform develops governance, revenue capture or shared token functionality across games, RNNR is the token we intend to offer for those purposes. It is already a permissionless Solana token that other developers can choose to support.

A different token design may eventually serve the project better, whether that means EVM compatibility, inflation or another approach. Our commitment is to communicate any proposed change clearly and in advance, with a conversion intended to preserve holders' value and position and one-for-one as the starting point. Honoring the people who supported the project is central to the trust it needs to grow.

Turning attention into development

Memecoins give game points a life beyond a single scoreboard. Players can hold them, transfer them and potentially use them elsewhere. A community may give them financial value. That creates an interesting connection between playing a game, supporting it and helping it develop.

Our funding thesis is straightforward: a game attracts attention; its token gives people a way to participate; and a team with disclosed token holdings may be able to turn some of that interest into a development budget. A creator who earns attention could gain the means to bring in another developer, commission better art or expand the game.

Trading, speculation and community activity are part of that signal. They show that people are paying attention and putting resources behind an idea. Alongside play and feedback, they give creators something useful to work with and a potential route from interest to funding.

Games can also design token demand and token sinks into their economies. Where play increases demand or removes tokens from circulation, it can contribute to that funding loop. Adjustable token entry amounts can help keep the intended cost of play consistent as token prices change. The ambition is to let growing interest support a game's development while keeping the game accessible to a casual player.

Value beyond one game

Money helps people coordinate exchange beyond direct barter. Crypto gives us another way to represent and transfer value, including value created inside a game. A player's time, skill, knowledge or useful service might become something another person chooses to pay for.

The arcade gives us a place to explore that possibility. With compatible designs, developers could make tokens, identities and assets useful across games. A sword, a reputation or a skill could become part of a wider world when participating creators give it a role. That is part of the longer-term ambition for the arcade.

The AI game-development harness

The harness is the tooling and infrastructure behind that ambition. We want to make it easier to build a game with AI, connect it to tokens, test it, host it and scale it. Reusable wallet and payment integrations, game components, tests and operational tools would let creators spend more of their effort on the game itself.

That could become a SaaS business: creators paying for useful development tools, hosting, infrastructure or usage. If it does, our intention is for that revenue to benefit RNNR holders, potentially through buy-and-burn, distributions or another mechanism developed for that purpose. The model still needs to be designed, but the direction is clear: RNNR is intended to participate in the value of the broader arcade and its tools.

10 Regenerative, with our eyes open

Our longer-term ambition includes AI stewardship of useful infrastructure, with human judgment and practical controls guiding how we get there. This is the direction we want to build toward, not a claim that an autonomous AI controls the treasury today.

Regenerative public goods are the direction we want to explore: useful games and infrastructure that leave value with players, creators and communities rather than continually extracting more from them. The Cambrian Ecosystem is part of that broader thinking.

The label is not enough. We need to monitor practices, learn from other projects and change course when evidence disagrees with our assumptions. A conventional, centralized business may be the most effective way to deliver parts of the project. We are willing to use it. Decentralization is not valuable just because it sounds good, and a token does not turn a private operator into a public good.

The questions are practical. Does the game work? Are the costs understandable? Are promises kept? Can the project fund maintenance without gouging players? Can more of the resulting value become useful beyond the founding team? Season Zero is a small place to start asking those questions.

11 Roadmap and capacity
StageWhat it means
Season Zero / availableFree practice, RNNR deposits and withdrawals, token lobbies, saved receipts, Airdrop rankings and a bounded admission queue
Near-term prioritiesImprove bot detection, abuse review and fair play; learn from players; improve UX, controls and graphics; monitor operations; test before raising capacity
Game directions / exploratorySimultaneous multiplayer, richer console-grade games, expansion of the Runner universe and community participation in game development
Platform directions / proposedEarly game submissions to the Memecoin Arcade, a shared AI/game/blockchain harness and infrastructure for multiple games

The current launch admission setting is 18 players. It is a guardrail, not a claim that the 19th visitor crashes the server. Visitors and admitted token players are different things. At capacity, new eligible entrants use the queue; being queued does not charge an entry. Seat offers expire, so keep the original lobby tab connected.

A short isolated test passed with 36 concurrent synthetic runs. That is evidence for further testing, not a guarantee of sustained public capacity, 200 players, or a fleet of automatically scaling servers. More compute alone does not distribute a shared ledger and game state correctly. Capacity changes need measurement and, at larger scales, engineering work.

There are no promised dates or committed individuals for future phases. Resources, participation and what we learn will shape the order. While waiting, explore the Airdrop challenges, share the game and bring someone into the arcade.

12 Help and the fine print

How to play covers controls. Your balance shows transfers and saved recovery records. Airdrop Challenge shows confirmed rankings. Developer controls explains how the DEV wallet can tune future lobbies.

If a transfer is unresolved, inspect its existing saved record before trying another. Never paste a wallet private key or seed phrase into game chat or send it to support. The game signs transactions through your wallet; a support conversation does not need your key.

For questions, contact [email protected]. Use the current Terms of Use and Privacy Policy. Nothing in this book replaces those documents or guarantees future token value, access, rewards or development.

13 Memecoin Slot Machine

Open Memecoin Slot Machine. MSM now runs at its own subdomain. Visit the current machine for supported coins, contribution rules, spin allowances and prize details.

RNNR and MSM have separate game balances. Moving between the sites does not move tokens. RNNR progressive reserves remain part of RNNR.

14 Original machine balances

The embedded MSM on rnnr.fun is retired. New play and contributions take place on slots.rnnr.fun.

If you used the original machine, your saved records remain available. Use original community coin balances to collect coins or recover a saved transfer. RNNR from the original RNNR edition remains in your RNNR game balance. Connect the same wallet you used before. Balances are not automatically transferred to the new machine.